Information

Basic Controls
Snap: Quickly tilting the joystick.

Quarter Circle: Rotating the joystick a quarter of a circle before doing a move

Move List and Inputs
All moves and their respective terms and inputs

Grounded Attacks

 * Jab (no tilt, light attack)
 * Ftilt (tilting to the side, light attack)
 * Dtilt (tilting down, light attack)
 * Utilt (tilting up, light attack)
 * DFtilt (tilting down-forward, light attack)
 * UFtilt (tilting up-forward, light attack)
 * Dash Attack (dash forward, light attack)
 * Slide Attack (dash forward, hold down, light attack)
 * Nspecial (no tilt, special attack)
 * Fspecial (tilting to the left or right, special attack)
 * Uspecial (tilting up, special attack)
 * Grab (block, light attack)

Aerial Attacks

 * Nair (no tilt, aerial light attack)
 * Fair (tilting to the left or right, aerial light attack)
 * Dair (tilting down, aerial light attack)
 * Uair (tilting up, aerial light attack)
 * DFair (tilting down-forward, aerial light attack)
 * UFair (tilting up-forward, aerial light attack)
 * NSpair (no tilt, aerial special attack)
 * FSpair (tilting to the left or right, aerial special attack)
 * USpair (tilting up, aerial special attack)
 * UFSpair (tilting up-forward, aerial special attack)
 * DFSpair (tilting down-forward, aerial special attack)

Utilities

 * Block (hold block, no tilt)
 * Roll/Dash (hold block, tilt right or left)
 * Tile/Kunai (tilt down, strong attack)
 * Throw (light attack with tile/kunai/Punk ball in hand)
 * Catch (pressing light right before a thrown projectile hits you)
 * Air Dodge (pressing dodge in the air, direction can be changed by tilting)

Techniques
Techniques that can be used in-game.

Global Tech
 * Parrying. Block right before an attack hits you, which stuns your opponent long enough to punish.
 * Tech/Teching: While in hitstun, press block as you hit a platform to cancel the hitstun.
 * Wavedash: Air dodging diagonally down or straight down immediately after inputting a jump. Moves you a large amount in a short time.
 * Directional Influence/DI: Moving your character during aerial hitstun.
 * Crouch Jumping: Holding down right before jumping, makes you jump slightly higher.
 * Tile Hopping: Throwing a tile straight down, gives you a small hop that doesnt waste a jump.
 * Airteching: Pressing dodge mid air to tech out of air combos.