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|LT or RT |
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Latest revision as of 05:32, 1 January 2020
Official Roof Rage Notation list
Basic Controls
Action | Xbox 360 | Gamecube | Switch | Keyboard |
---|---|---|---|---|
Moving/Tilting | Stick/Dpad | Stick | Arrow Keys | |
Normal Attack | X | A | C | |
Special Attack | B | B | V | |
Block/Dash | Lb or Rb | LT or RT | D | |
Jump | A | X or Y | X |
Snap: Quickly tilting the joystick.
Quarter Circle: Rotating the joystick a quarter of a circle before doing a move
Move List and Inputs
All moves and their respective terms and inputs
Grounded Attacks
- Jab (no tilt, light attack)
- Ftilt (tilting to the side, light attack)
- Dtilt (tilting down, light attack)
- Utilt (tilting up, light attack)
- DFtilt (tilting down-forward, light attack)
- UFtilt (tilting up-forward, light attack)
- Dash Attack (dash forward, light attack)
- Slide Attack (dash forward, hold down, light attack)
- Nspecial (no tilt, special attack)
- Fspecial (tilting to the left or right, special attack)
- Uspecial (tilting up, special attack)
- Grab (block, light attack)
Aerial Attacks
- Nair (no tilt, aerial light attack)
- Fair (tilting to the left or right, aerial light attack)
- Dair (tilting down, aerial light attack)
- Uair (tilting up, aerial light attack)
- DFair (tilting down-forward, aerial light attack)
- UFair (tilting up-forward, aerial light attack)
- NSpair (no tilt, aerial special attack)
- FSpair (tilting to the left or right, aerial special attack)
- USpair (tilting up, aerial special attack)
- UFSpair (tilting up-forward, aerial special attack)
- DFSpair (tilting down-forward, aerial special attack)
Utilities
- Block (hold block, no tilt)
- Roll/Dash (hold block, tilt right or left)
- Tile/Kunai (tilt down, strong attack)
- Throw (light attack with tile/kunai/Punk ball in hand)
- Catch (pressing light right before a thrown projectile hits you)
- Air Dodge (pressing dodge in the air, direction can be changed by tilting)
Techniques
Techniques that can be used in-game.
Global Tech
- Parrying. Block right before an attack hits you, which stuns your opponent long enough to punish.
- Tech/Teching: While in hitstun, press block as you hit a platform to cancel the hitstun.
- Wavedash: Air dodging diagonally down or straight down immediately after inputting a jump. Moves you a large amount in a short time.
- Directional Influence/DI: Moving your character during aerial hitstun.
- Crouch Jumping: Holding down right before jumping, makes you jump slightly higher.
- Tile Hopping: Throwing a tile straight down, gives you a small hop that doesnt waste a jump.
- Airteching: Pressing dodge mid air to tech out of air combos.